First journey
Worked solution availableDrive 700 mm forward and stop in the green target.
/ TRAININGVIRTUAL ROBOT · NO BRAIN REQUIREDPhysical robot studio ↗Choose a field, write your code and guide the robot to its target. Show or hide the map whenever you need more room to program.
Drive 700 mm forward and stop in the green target.
Use drive and turn commands to go around the large wall and reach the target.
Find the gaps in both walls. Plan your distances and turns before running.
Navigate around alternating barriers. Use My Blocks to organize your route.
Choose a distance that stops the robot inside a smaller target.
Practice distance and velocity on a long straight field.
Combine forward motion and a quarter turn to reach the far corner.
Start facing left and plan a route around the centre island.
Choose a side of the island and reach the target without touching it.
Plan a route past two large islands. Compare different routes.
Alternate your turns to pass all three gates.
Build reusable movement functions for a longer slalom course.
Navigate around storage shelves and reach the delivery zone.
Choose a route through or around four blocks. Keep your code organized.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the green target through connected passages. Plan turns and use My Blocks to split the route into smaller steps.
Find the colored cargo with Eye sensing. Use Magnet boost to pick it up, then drop it completely inside the matching delivery zone.
Find the colored cargo with Eye sensing. Use Magnet boost to pick it up, then drop it completely inside the matching delivery zone.
Find the colored cargo with Eye sensing. Use Magnet boost to pick it up, then drop it completely inside the matching delivery zone.
Sort 2 cargo blocks into their matching color zones. Use Eye color detection, loops and My Blocks to automate each delivery.
Sort 2 cargo blocks into their matching color zones. Use Eye color detection, loops and My Blocks to automate each delivery.
Sort 2 cargo blocks into their matching color zones. Use Eye color detection, loops and My Blocks to automate each delivery.
Sort 3 cargo blocks into their matching color zones. Use Eye color detection, loops and My Blocks to automate each delivery.
Sort 3 cargo blocks into their matching color zones. Use Eye color detection, loops and My Blocks to automate each delivery.
Drive until Bumper is pressed, reverse away from the wall, then navigate to the green target. Touching an obstacle is required to complete this mission.
Drive until Bumper is pressed, reverse away from the wall, then navigate to the green target. Touching an obstacle is required to complete this mission.
Use Eye found object or Eye distance in a wait-until condition to stop before the wall. Turn and reach the green target without contact.
Use Eye found object or Eye distance in a wait-until condition to stop before the wall. Turn and reach the green target without contact.
Visit 1, then 2, then the goal. Work out each segment rather than using distances from the start. Visit numbered checkpoints in order before the green goal.
Visit the point behind the starting direction, then park at the goal. Try using reverse instead of a U-turn. Visit numbered checkpoints in order before the green goal.
Reach the lower point, then the point to its right, then the goal above it. Decide left and right from the robot heading. Visit numbered checkpoints in order before the green goal.
Visit three corners in order and return to the start. Pair equal side lengths. Visit numbered checkpoints in order before the green goal.
Climb three map steps in order. Find the pair of movements that repeats. Visit numbered checkpoints in order before the green goal.
Visit the markers on one line; the gaps grow each time. Consider storing the next distance in a variable. Visit numbered checkpoints in order before the green goal.
Visit the three survey corners in order. Work out a diagonal heading instead of using only right angles. Visit numbered checkpoints in order before the green goal.
Trace all four diamond corners and return. Compare the angle turned with the interior angle. Visit numbered checkpoints in order before the green goal.
Visit the numbered points on both loops in order. The shared center means different turns on different visits. Visit numbered checkpoints in order before the green goal.
Visit the outbound points, then return through them in reverse order. Visit numbered checkpoints in order before the green goal.
Trace a small rectangle, transfer to the next one, then trace that rectangle. Look for an inner and outer pattern. Visit numbered checkpoints in order before the green goal.
Visit north, east, south and west survey points in order. Try turn-to-heading commands. Visit numbered checkpoints in order before the green goal.
Trace the expanding spiral through all markers. Derive the next leg length from a pattern. Visit numbered checkpoints in order before the green goal.
Inspect alternating upper and lower markers without skipping their order. Visit numbered checkpoints in order before the green goal.
Reach the alignment point before the final narrow goal. Separate sideways positioning from the final approach. Visit numbered checkpoints in order before the green goal.
Visit markers with irregular spacing. Build a table of changes in x and y before coding. Visit numbered checkpoints in order before the green goal.
Follow alternating short and long legs. Reuse one movement routine with different arguments. Visit numbered checkpoints in order before the green goal.
Move between slanted markers across the north direction. Consider the shortest rotation across 0 degrees. Visit numbered checkpoints in order before the green goal.
Pass the center, complete the top branch, return to the center and take the bottom branch. Visit numbered checkpoints in order before the green goal.
Trace one side, then its mirror. Decide which turns must change sign. Visit numbered checkpoints in order before the green goal.
Complete a small square followed by a larger square. Use the same routine with a new side length. Visit numbered checkpoints in order before the green goal.
Visit the inspection point, detour through the next markers, then return to the saved point. Visit numbered checkpoints in order before the green goal.
Visit small target regions on alternating diagonals. Choose headings carefully to stay inside each region. Visit numbered checkpoints in order before the green goal.
Visit the loading point, inspection area, service point and exit in that order. Give each stage a named My Block. Visit numbered checkpoints in order before the green goal.
Visit the inspection markers in order, then collect the red cargo and deliver it.
Deliver two red blocks to the shared red depot. Plan a return route that avoids the first delivered block.
Deliver red and blue cargo to opposite-row destinations. The nearest zone has the wrong color.
Deliver three different cargo colors, returning to a clear travel lane after every drop.
Inspect the far marker before collecting the two cargo blocks. Compare far-first and near-first delivery plans.
Complete the ordered inspection route and sort three cargo colors into shuffled destinations.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Contact and continued drive.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Stopping before overshoot.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Changing the approach heading.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Getting behind the cargo.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Repositioning before the second push.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Planning access around a block.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Maintaining lateral alignment.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Clearance through a bottleneck.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Safe return lanes.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Separate parking positions.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Inspection followed by transport.
Push the marked cargo completely into its matching color zone using drivetrain commands. These blocks cannot be lifted by the magnet. Avoiding a blocked direct route.
Import your own field or design a new layout, then program a route to the target.